The best intellectual games for advanced companies. Word games

Entering school requires a first-grader to focus on educational activities. Of course, in the first year or two, teachers still try to include educational process gaming moments, but still studying is not toys, but a serious activity that requires effort of will, composure and perseverance.

But still, the main activity of a child in the first years of life is play. Through play, kids get to know the world around them:

  • learn letters and numbers;
  • train memory and attention;
  • develop logical and innovative thinking;
  • study colors and shapes, seasons and days of the week;
  • stimulate creative and emotional intelligence;
  • learn the principles of healthy communication with other people.

When the child reaches the age of 6-7 years, when active preparation for school begins, parents often push games into the background, urging their beloved child to get used to the upcoming realities as a student. Yes, you can partially replace educational games with activities that are more similar in structure to a traditional school lesson, but you still need to play during this period and, let’s say, in any other period - right up to old age. Moreover, you can successfully combine learning with entertainment. To help all mothers and fathers anxiously awaiting entry into the ranks of parents of first-graders, here are word games for children of senior preschool age.

Benefits of word games

Verbal games include all games in which the main element is the word. This and various kinds associations, and chains, and leapfrogs, and even all kinds of crosswords: scanwords, chainwords, fillwords, diwords, etc. Some of them involve organizing leisure time for a large cheerful company, others allow you to spend interesting time alone with yourself. But all word games come together general characteristic- they do not require any (well, almost any) additional attributes. Maximum - a pen and a piece of paper, a ball, cards with pictures, words or letters.

You can play word games with children anywhere:

  • Houses;
  • on a walk;
  • on the road;
  • in line.

It is well known that at any age, verbal games actively stimulate the development of cognitive mental processes:

  • attention;
  • memory;
  • thinking;
  • imagination;
  • speech.

We believe that we have convinced you that playing is not a hindrance to studying. This means it’s time to move from words to deeds. More precisely, to the game. Word game.

Word games with ball

"I know…"

The game can be played by any number of participants. You can play alone, then the ball is not thrown from player to player, but bounces off the ground. An excellent activity for training dexterity and coordination of movements, developing memory and attentiveness (after all, words in the game cannot be repeated).

Sitting in a circle, the players throw the ball clockwise to each other, reciting the rhyme:

  • ten (if it is still difficult to name 10 items of the same category, the number can be reduced to 5 or even 3)
  • flowers (categories can be very different - female and male names, months, days of the week, colors, geometric shapes, birds, vegetables, etc.)
  • chamomile - once;
  • buttercup - two;
  • lilac - three...

If the player hesitates and cannot quickly name the flower, he passes the ball further in the circle, and at the end of the game (when all the participants in this category have been named by the joint efforts of all participants), he will have to complete some task (tell a rhyme, sing a song, answer a question). question, jump on one leg, etc.)

"Edible - inedible"

At a time when all the courtyards were filled with groups of children of different ages, residents of nearby houses through open windows For days on end we heard how excitedly the children were playing this incredibly popular game at that time. If your childhood passed without it, we will tell you surprisingly simple rules.

From among the players (there can be as many of them as you like, but not less than two), water (the leader) is selected. He stands opposite the rest of the guys and throws the ball to each of them in turn, saying any word:

  • cucumber;
  • bench;
  • blazer;
  • bun...

If the object called water can be eaten, the player catches the ball with his hands and then returns it to the leader. If the word is “inedible”, the ball must be hit. The player who reacted incorrectly to the word changes places with the leader.

Instead of classification by “edibility”, any other characteristic can be used. For example, catch the ball if the named word denotes transport (flower, wildlife objects...), otherwise, hit it.

"Tender ball"

The game develops dexterity and speed of reaction. Useful at the stage of learning diminutive suffixes. Great for parent-child play. You can play with several children at once, throwing the ball to each of them in turn.

The rules are simple: when throwing the ball to the baby, you say the main word. The child must catch the ball and then throw it to you, calling the word in a diminutive form.

Examples:

  • chair - stool;
  • eye - little eye;
  • sun - sunshine;
  • doll - doll.
"Who's cooking?"

A game to consolidate knowledge about the variety of professions.

The adult names the action and throws the ball to the child, and the child, returning the ball, must name the profession corresponding to this action:

Examples:

  • cooks - cook (cook, pastry chef);
  • draws - artist;
  • writes - writer (journalist, poet);
  • builds - builder;
  • treats - doctor.

You can change roles: the presenter names the profession, and the players catch the ball and name the appropriate action.

"Earth, water, air"

The presenter names the element (earth, water or air) and throws the ball into the player’s hands. The player must catch the ball and in a split second name the creature that lives in this element.

You can use category names (birds, fish...) and specific names (perch, pike, swallow). The main condition: words should not be repeated. If it is impossible to name the word or there is a repetition, the loser must complete the task of the presenter.

Example:

  • water - crucian carp;
  • earth - boar;
  • the air is a sparrow.

General for word games with a ball

All the games described are suitable for organizing activities with a 6-7 year old child on the street and at home. You can use a small soft ball or skip the ball altogether, simply saying the words of the game one by one. In these educational games, the ball serves several purposes:

  • requires successfully distributing attention between several actions (catching a ball and thinking about the correct answer);
  • regulates the time for thinking over an answer (the ball should not linger in the player’s hands for more than 3 seconds - by agreement, this time can be extended or reduced);
  • adds dynamism and excitement to the game.

Word games to develop logical thinking

"Who's the odd one out"

In junior preschool age tasks for the development of mental processes of generalization were carried out using pictures. The child was asked to identify several groups from a series of drawings, combining the depicted objects according to different signs(by size, by color, by quantity, by purpose, etc.), or, on the contrary, remove the extra picture. For a child 6-7 years old, this game can be played in verbal form. Thus, among other things, it involves imaginative thinking, imagination and phonemic awareness.

Name a series of words in which all but one are combined common features. At the same time, the task can be complicated by demonstrating that the same objects have a number of characteristics, and you can select group mates for them based on each of the qualities.

Example:

  • Bed, wardrobe, table, chair, sheet.

In this group, the word “sheet” is redundant because, unlike the others, it does not mean furniture.

  • Pillow, blanket, sheet, bed, wardrobe.

In this group, like in the previous one, there are the words “bed”, “sheet” and “wardrobe”. The extra word this time is “cabinet”, since it does not denote an object that can be used for sleeping and relaxing.

"Danetki"

Danetki is special kind riddles that perfectly develop logical thinking, teach you to think outside the box and creatively. The player is given a task that requires a solution. To find this solution, the player (several guessers are allowed to participate, then they must ask questions to the presenter in turn) asks the presenter leading questions, to which there can be only three possible answers:

  • doesn't matter

The goal is to find right decision for minimum quantity questions. You can add a competitive element by declaring the winner the player who first guesses how to solve the puzzle. Examples of ready-made ones are on our website. Having trained on ready-made riddles, you will be able to come up with similar problems yourself.

Riddles

Riddles are a variant of word games known since ancient times that perfectly develop logic. But we suggest not using ready-made copyright or folk riddles, and compose them, as they say, on the go. Moreover, the players must alternately change the roles of guesser and riddle: first you guess, and the child guesses, then vice versa.

This game task develops the ability to identify the characteristics of an object, recognize objects by description, and compose a verbal description by which one can recognize the object.

Example:

This vegetable is green even when ripe. There is no need to boil or fry it. It can be salted, pickled and fermented.

As you probably guessed, this is a cucumber. If the child cannot guess the riddle, add new conditions. Say that you like to add this vegetable to salad, that it is in your grandmother’s garden beds at the dacha... In general, develop not only your child’s thinking, but also your own. It will come in handy :)

Word games for speech development at 6-7 years old

"Connect"

The presenter calls the child several inconsistent words that must be combined into a grammatically correct phrase or sentence.

Examples:

  • tall, tree - tall tree;
  • girl, run - girl runs (runs, ran);
  • forest, mushrooms, grow - mushrooms grow in the forest;
"Hug with words"

There is a lonely word. He is bored and sad. You need to embrace him with words so that you get a sentence.

After such an introduction, name any word with which you need to come up with sentences. If your child copes with such a task with ease that delights you, you can complicate the rules. Now you need to add one word at a time to the original “lonely” word so that first you get a simple uncommon sentence (there is only a grammatical basis: a predicate and a subject), and then a common sentence with minor members*.

*Please note: a 6-7 year old child is not required to know the classification and components of sentences, but general idea in such a playful form it is already possible to give.

Example:

  • Cat;
  • The cat is running;
  • The ginger cat is running;
  • A red cat with white paws runs;
  • A red cat with white paws runs down the street;
  • A red cat with white paws runs along a snowy street.
"Tell the picture"

This word game implies the presence of a pre-prepared drawing. Best option- landscapes or still lifes famous artists. But instead of a picture, you can use environmental objects:

  • person present nearby;
  • part of the street visible from the window;
  • children's playground during a walk.

As you know, pictures are painted. And we will tell it. Simply put, we will compose a short text of 5-6 sentences describing a given object (picture, person, street, etc.).

This task is quite difficult for beginners, so first help your preschooler with leading questions. Gradually, he will learn to describe pictures on his own, which will help him in the near future to write brilliant school essays in the lower grades.

  1. We only brought a small part possible games with words. You will find more options in other materials on our blog.
  2. Play word games with the whole family. It's great for strengthening family ties and forever leaves in the child’s memory bright memories of a happy childhood.
  3. Adapt play conditions to your child's needs. It is important that the tasks are within the capabilities of a preschooler, but at the same time not overly simple.
  4. When choosing the topic of the game, focus on the issues that you are currently studying in developmental classes, so the game will serve as a reinforcement and repetition of what has been covered.

Enjoy the happy moments spent with your children, because the little ones grow unimaginably fast. May parenthood bring you joy and satisfaction.

Have a nice time in fun company friends by organizing an unusual championship. Games are important not only for kids, but also for adults, because they can unite us even more. Besides, this great way help new friends join the team, and not stand alone all evening against the wall. We have selected 10 popular games that will allow you to have a good time. In our article you will find a variety of entertainment that trains the mind and develops the flexibility of the body.

When it comes to games for big company, many first of all remember the “Mafia”, which conquered the whole world and gained many fans. To play intellectual detective, you will need a deck of special cards, which you can purchase on the Internet or draw yourself. You can also create your own map templates and order their printing in any edition. Well, if the above options do not suit you, take the most ordinary cards and agree with your friends what roles you will give them. For example: spades - Mafia, ace of spades– Mafia Boss, Jack of Hearts – Doctor, King of Hearts – Commissioner and so on. To prevent players from spying on each other, it is advisable to wear masks or headbands as soon as the city falls asleep.



The essence of the game
There are three sides in the game: Mafia, Civilians and Maniac. The goal of the mafioso is to kill players at night and execute them during the day, posing as good heroes. The goal of the Citizens is to find and execute the Mafia. A maniac is a willful person who kills everyone indiscriminately.
Characters
IN classic version there are active and passive characters. The leader is a passive character who does not influence the course of the game, but coordinates the actions of all its participants.
Evil characters: Mafia (consists of the Boss and his henchmen), Maniac.
Good characters: Commissioner, Doctor, Peaceful Citizens.
Peaceful Citizens are passive players: they sleep at night, but they can vote during the day, sending those they don’t like to prison. death penalty.
The mafia wakes up at night.
The Mafia Boss chooses the victim to be hit. If the Boss dies, another mafioso takes over his post.
The maniac strikes any player at night.
The commissioner can check any player at night. If the Mafia or Maniac came to this player, the Commissioner's check scares away the criminals, saving the player's life.
The Doctor also makes his move at night and can cure anyone (one player), canceling the killing move of the Mafia or Maniac.

Progress of the game

The game is divided into intervals - day and night. On the first day, the Host distributes cards to the players, after which the first night begins. On the first night (at the Leader’s command), the players wake up in turn, letting him know who has what role. The Mafia gets to know each other and finds out who got the role of Boss. All players wake up during the day. The presenter briefly describes the events of the past night. For example: “The Mafia struck, but the Commissioner’s visit scared off the bandits. The maniac brutally mocked his next victim all night, but the Doctor managed to save the poor fellow.” These clues allow players to figure out their opponent. This is followed by a vote, during which each player can propose a candidate for execution. By carefully studying the arguments and suspects, it is possible to identify the mafiosi, since they are usually unanimous in the day's voting. However, clever players know how to show off, accusing each other during the day (but only if a teammate is clearly not in danger of execution). After the execution, the card of the murdered person is revealed and everyone sees his role. Then night falls on the city and the active players make their move again. The game ends with the victory of the Peaceful if all Mafs and Maniacs are killed. The mafia wins when it remains in the majority. With a successful combination of circumstances, Maniac can win, being left alone with a passive player.

Besides classic plot there are many various options games. We advise you to choose the most creative friend with an excellent sense of humor for the role of Host. In your competitions, you can use references to various books and films. For example, a story about vampires and werewolves has become popular, where Count Dracula plays the role of the Boss, Dr. Frankenstein cures illnesses, and the Commissioner turns into Helsing or Buffy. The more friends you have, the more characters you can introduce into the game, making it even more fun!

The exciting game “Twister” will give you a reason to laugh at the awkward poses of your friends, and at the same time exercise, because during the game you will have to bend over, reach with your arms and legs to reach multi-colored circles and try to maintain your balance.

Progress of the game

The presenter spins a special arrow, giving each player a certain pose (for example, left hand on green circle, right leg to yellow, etc.). The winner is the player who manages to stay on the field, fulfilling all the orders of the leader. If a player touches the surface of the field in the wrong place, he is automatically eliminated from the game.

One of the most popular youth entertainment abroad is the game “Question or Desire.” To determine the queue of players, you can use pointers (for example, a bottle) or transfer the turn clockwise.

Progress of the game

Player A offers Player B one of two options: a question or a wish. If player B chooses a question, then player A can ask him anything. If player B chooses a wish, then player A can order anything. Married couples are better off not playing, because the questions may turn out to be too personal and tricky. This fun is best suited for single guys and girls.

A detective quiz that develops ingenuity and imagination is a type of popular game"Danettes."

Progress of the game

The presenter describes a situation (most often we're talking about about a robbery or murder), and you, using logic and imagination, try to understand what happened. The key to the solution always lies in the problem itself.

Examples of riddles

1) The body of a man was found in the middle of the desert, with a backpack lying next to him. The man was absolutely healthy, neither hunger nor dehydration caused death. What did he die from?
The answer: the key to the solution is the backpack in which the parachute was located, and the poor guy died because the parachute did not open.

2) The body of a security guard is found in the middle of the supermarket. The man was not attacked; he did not die from illness. There was only a sign next to him. What happened?
The answer: you've probably noticed signs in stores that say "Wet floor." It is obvious that the guard slipped on the wet floor and hit himself when he fell.

3) Near the sports ground, a man was found who died under mysterious circumstances. There are no visible wounds on his body. Detectives spotted a ball nearby. What happened?
The answer: a heavy basketball, flying out of the court, hit the poor guy in the head.


This game has many names and you are probably familiar with it. She gained particular popularity after the release of the film “Inglourious Basterds.”

Progress of the game

Each participant writes a name on a sticker (a literary character, a movie character, or real person). The sheets are distributed to the players (the player should not see the words on his sheet) and are attached to the forehead. By asking questions to other participants, the player must guess his character. Questions can only be answered “yes” or “no”.

Example of a riddle
Player 1: Am I human?
Player 2: No.
Player 1: Am I the hero of the movie?
Player 2: Yes.
Player 1: Do I spit fire?
Player 2: Yes.
Player 1: Am I the dragon Drogon?
Player 2: Yes.

The round is won by the player who gives the correct answer by asking the fewest questions.

"Black Box" is a variation of the game "What? Where? When?”, where instead of the classic black box a black box is used. The peculiarity of the game is that all questions and answers are somewhat frivolous: they are related to sex, drinking, etc. You would not hear such questions in the television version.

Progress of the game

The presenter asks a question related to the item lying in the black box. After a minute, players must answer the question. By the way, it is not at all necessary to use a black box; it can be conditional.

Example question for "ChSh"
The actors of the popular musical "Cats" attach microphones under their tights. Artists often dance and (to protect against sweat) wear THIS on the microphones. Attention question: what is in the black box?
Answer: condoms.


This quiz will allow you to test your erudition and compete in your thinking speed.

Progress of the game

One of the players (who misses this round) makes a well-known wish for the host catchphrase, proverb or saying. The presenter reports the number of words in a given sentence. Players must guess the phrase by asking the host as many questions as there are words in the phrase. Questions and answers can be absolutely anything. However, each answer can consist of only one sentence and must contain 1 word of the hidden phrase.

Example of a riddle
Presenter: The phrase contains 3 words. The player can ask 3 questions.
Player: What time is it now?
Host: Look at the wall where the clock hangs.
Player: Is there life on Mars?
Host: Scientists disagree on this issue.
Player: Who's to blame?
Host: The root of the problem is hidden from our eyes.
Answer: Kozma Prutkov’s aphorism “Look at the root” is hidden.

Surely you are all very familiar with the game “Crocodile”, during which one participant silently shows the hidden word to a group of guessing players. In the fake "Crocodile" the rules are somewhat different.

Exciting quests in the style of “Find a way out of the room” have become one of the most fashionable entertainments. In almost any city there are questrooms where (for a moderate and not so reasonable fee) they will put on a whole show for you.

Progress of the game

The team is locked in an unfamiliar room, from which it must escape within a certain period of time. Players search for riddles and clues to various secret boxes with new keys. Having solved all the problems, the team finds the main key that unlocks the door to freedom. If you have a spacious room and inexhaustible imagination, you can come up with a quest scenario yourself. Gather your friends, leave hints for them and see how they cope with the task.

"Literball" - adult game in the style of “who will outdrink whom.” Historians claim that its various analogues have existed from time immemorial in all corners of the planet. Those wishing to measure their ability to outdrink their opponents appeared as soon as humanity invented alcoholic drinks. They say that the ancient Greeks and Peter I especially liked such games. In the CIS countries, the so-called. “Drunk checkers”, in which instead of white and black checkers they use glasses with vodka and cognac or glasses with light and dark beer. As soon as you “eat” your opponent’s checker, you need to drink the contents of this glass and remove it from the board. More advanced players prefer Drunken Chess. For the game, silhouettes of chess pieces are drawn on the glasses with a marker.

However, “Drunken Checkers” and “Drunken Chess” can only be played by 2 people, so we will consider an option for a more crowded group. It's about about a student game called “Beer Ping Pong” (or “Beer Pong”).

Progress of the game

You will need plastic cups, a table, a ping pong ball and beer. Lots of beer. Participants are divided into 2 teams. The judge pours the beer into glasses and places them equally on both sides of the table, lining up the glasses in a triangle shape. The competitors take turns throwing the ball into the opponent’s glass. If the ball lands in a glass, the player who hits drinks beer from this glass, removes the empty container from the table and gets the right to throw again. The team with the most accuracy, having emptied all the opponent's glasses, wins.

Warning: students' favorite pastime may lead to alcohol poisoning. We advise you to take smaller glasses, so that later you won’t be excruciatingly painful for your aimlessly killed liver.

Tru-la-la

The players begin counting out loud from one to one hundred, taking turns calling the numbers. The players’ task is to say “tru-la-la” instead of numbers that are divisible by 7 or include the word “seven” in their name (you can come up with any other funny phrase; and instead of 7, choose another number, for example, 4). The one who makes a mistake is out of the game. The remaining participants start counting over again. You need to keep score quickly, then mistakes happen often, and the game turns out to be very fun. The winner is the one who has never made a mistake.

Earth, air, water, fire

An interesting word game for children for quick thinking. The participants of the game form a circle, in the middle of which the driver stands. He throws a ball or a balloon to the players in turn, naming one of the elements: earth, air, water or fire. If the driver said the word “Earth!”, then the one who caught the ball needs to quickly (while the driver counts to five) name some domestic or wild animal; to the word “Water!” the player answers with the name of a fish or aquatic animal; to the word “Air!” – the name of a bird (flying insect). At the word “Fire!” everyone should wave their hands. The one who makes a mistake or cannot name the animal is eliminated. You cannot repeat the names of animals, fish and birds.

Verbal volleyball

In this game, participants stand in a circle and throw a ball or balloon to each other. In this case, the player who throws calls any noun, and the one who catches the ball needs to name a verb that has a suitable meaning, for example: the sun is shining, the dog is barking, etc. If the player calls an inappropriate verb, he is eliminated from the game.

There is one answer to all questions

You need to prepare cards in advance with the names of various household items. These can be kitchen utensils, household appliances, household and other items, for example: a frying pan, a saucepan, a vacuum cleaner, an iron, a broom, a mop, etc.

The players sit in a circle. The presenter approaches each participant and offers to pull out a piece of paper with the name of the item from the hat (box). When everyone has sorted out the cards, the leader stands in the center of the circle and the game begins. The presenter asks the players in turn the most varied various questions, and players must answer these questions only with the names of the items they received on the cards (in addition, only prepositions are allowed). Rules: you need to answer questions very quickly, while the one talking with the host is prohibited from laughing, while the rest of the participants can deliberately make him laugh.

Options for questions and answers:

  • What is your name? - Mop.
  • What do you use to brush your teeth in the morning – a vacuum cleaner.
  • What's the name of your hairstyle? - Washcloth.
  • Who are your friends? - Frying pans.
  • What do you have instead of eyes? - Spoons.

The main task of the presenter is to come up with questions whose answers involuntarily cause laughter both from specific players and from all other participants. The player who laughs is eliminated from the game. The most calm participant who knows how to restrain his emotions wins.

The answers are out of place

The essence of the game: any questions from the presenter must be answered very quickly, without hesitation, with any proposal that is not related to to the question asked. For example, the presenter asks: “Isn’t it wonderful today?” The player needs to answer something like this: “I think today is Saturday.” If he makes a mistake or answers in monosyllables (for example, saying “yes”, “no”, “true” or “false”), he is eliminated from the game. One participant in the game cannot be asked more than three questions in a row. The presenter's task is to try to confuse the player. For example, he asks: “Isn’t it wonderful weather today?” The player replies: “I think today is Saturday.” Host: “Is it Saturday today?” Player: “I love going to the movies.” Host (quickly): “Do you like going to the movies? One, two...” Player playing by inertia: “Yes” - that’s it, he lost in the dialogue and is out!

Sausage

In this simple fun game, which does not require any additional props, can be played while sitting at the table. A driver is selected and asks everyone in turn a variety of questions. The players’ task is to give the same answer: “sausage” or related words: “sausage”, “sausage”, etc. The main thing is to answer with the most serious face. The one who laughs first is out of the game. The winner is the player who fully copes with his emotions and does not succumb to the leader’s provocations. Laughter during the game is guaranteed!

Backwards

A fun outdoor game for children. The presenter tells the participants words denoting the names of the objects, and the players need to quickly find this item and hand it to the presenter. The difficulty lies in the fact that the presenter calls all the objects “backwards”, for example: cham, akzhol, agink, alkuk (ball, spoon, book, doll). Fun for kids guaranteed!

Will you go to the ball?

A fun word game to test your reaction speed for small company. The essence of the game: participants are not allowed to laugh (or even smile!), or say the words “yes”, “no”, “black” and “white”. Anyone who violates these conditions gives the game host a forfeit - any item he has, after which he is eliminated from the game. When there is no longer a single player left in the game, everyone who gave forfeits buys them back by completing fun tasks invented by the presenter.

The game begins with the presenter approaching each player in turn with the words: “The lady sent you a golik and a broom, and a hundred rubles of money, she told you not to laugh, not to smile, not to say “yes” and “no”, black and white not wear. Will you go to the ball?

Examples of possible dialogues with player errors:

  • - Will you go to the ball?
  • - I'll go.
  • - Or maybe you’ll stay at home?
  • No, I'll go. Oh…
  • — What color will your dress be? White?
  • - Yellow.
  • - Then the hat, of course, will be white?
  • - Not white, and pink. Oh…
  • —Will you go in a carriage?
  • - Most likely, in the carriage
  • — What will you wear to the ball?
  • Beautiful dress.
  • - Black?
  • - Blue.
  • — Will it be sewn specially for this ball?
  • - Certainly.
  • - And you will be the most irresistible lady at the ball?
  • - Necessarily.
  • - And you will kiss everyone?
  • No! Oh…

During the game, the presenter tries to make the person answering laugh; in addition, he asks questions so that forbidden words are spoken as soon as possible, and the players pay for it with forfeits.

A true life hacker is designed in such a way that he simply needs to periodically “sharpen his brain” - like cats sharpen their claws in order to be constantly in shape. The May holidays are coming, summer is coming, and many of us will be relaxing in company or traveling with friends. We would like to offer you some cool logic games to have fun in the company and once again practice your brains. Games were selected according to the principle:

- no special props (such as cards, chips, cubes, etc.)
— the ability to play in any environment (on the train, on the bus, in the country, around the fire or somewhere else).

"Contact"

Perhaps one of the most popular party games.

Number of players: minimum 3 people.

Rules: the presenter thinks of a word, a noun in nominative case, a common noun, and announces to everyone the first letter of this word. The rest of the participants take turns asking definition questions, trying to guess what they have planned.

For example, I thought of the word “life hacker”, the first letter is “L”. To the question “Is this not a predatory animal?” I need to quickly produce an answer that satisfies the conditions, that is, a predatory animal starting with the letter “L.” Answer: “No, it’s not a lion.” Further similar questions without clarification (“Isn’t this another predatory animal?”) are prohibited.

Participants need to come up with a question, the answer to which at least two of them know, but the host does not (whispers and agreements are prohibited).

For example: “Isn’t this an auxiliary statement for the proof of the theorem?” I don’t know the answer, but one of the players understood what it was about. In this case, he shouts: “There is contact!” and starts counting down from 10 to 1. At the count of “1” the players shout out in unison correct option. If they voiced the same thing, the contact is considered successful. In this case, the presenter names the second letter of the hidden word, and the game continues in the same spirit until the entire word is solved. The author of the correct question becomes the next presenter.

"The Secret Keeper"

A mind-blowing and very exciting game. The presenter thinks of a phrase, slogan, or quote known to all participants. Names the number of words in it. Players ask the “keeper” any questions. Each answer must contain a word from the hidden phrase. The answer must be contained in one sentence.

Example: I thought of our slogan “Life is imperfect. Fix it! You can ask me 4 questions.

Vasya: What did you eat for breakfast today?
Me: All life I only eat sandwiches with tea for breakfast.
Petya: Do you like Zemfira’s last song?
Me: I don’t listen to it, modern music imperfect, for my taste.

…and so on. After this, the participants analyze what they heard for some time (it is better to specify in advance exactly how long) and give out their version of the original phrase. The presenter’s answers are allowed to be recorded: recorded on a phone or simply on a piece of paper.

"Paper"

Number of players: even, minimum four

Everyone comes up with 5-10 words, nouns, common nouns, and writes them down on scraps of paper. Then all the scraps are collected in a heap and mixed. Players are divided into teams in pairs. In 30 seconds, you need to explain to your partner as many words as possible from randomly selected pieces of paper (we pull out one at a time). Similar words are prohibited in explanations. The opposing team starts a stopwatch on the phone and monitors the time. We keep the successfully solved scraps for ourselves, and put the unsolved ones back into the pile. Until the papers run out, the game continues. At the end, the teams count their points and determine the winner.

"Danetki"

Good old detective fun. Danetka is a word puzzle, a confusing or strange story, part of which the presenter tells, and the rest must reconstruct the sequence of events. Questions can only be asked that can be answered with “Yes”, “No” or “Irrelevant”, hence the name of the game. There is even a website dedicated to Danetkas.

"On the road"

The presenter writes down on paper (or on the phone, as an option) a rule that determines what things can be taken with you on the road. Then he says: “I’ll take with me...” and names a thing that can be taken without breaking the rule. The remaining participants take turns asking if they can take this or that item with them, and the leader answers whether the rule allows them to take this item or not.

The winner is the one who can guess the rule first. The rules can be both simple and very elaborate.

Of course, there is still the immortal “Crocodile”, where the hidden words must be explained with gestures. But it still depends more on the acting abilities of the participants, and not on the intellectual ones.

What games are popular in your company?

You can get together with the whole family and have an exciting time, regardless of the time of year - almost nothing is needed for this (except a good mood, of course).

Look how many interesting games there are!


You can play together with your husband (there are doubles games), or you can gather friends and family. Well, children, if they are very small, will only be happy good mood adults. Children from 6-7 years old can become worthy partners in the games suggested below.


Writing games


1. Encyclopedia

In addition to pen and paper, the game will require some kind of encyclopedic dictionary

The essence of the game:

The presenter finds a word in the encyclopedia that is unknown to anyone present (here we can only rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each player is to write an encyclopedic definition of this word, coming up with its meaning out of their heads and, if possible, disguising the text as a real small encyclopedic article.

Meanwhile, the presenter carefully rewrites the real definition from the encyclopedia. After this, the “articles” are mixed and read by the presenter in random order, including the present one, and the players vote for which option seems most convincing to them. Finally, the votes are counted and the points are distributed.

Any player receives a point for correctly guessing the real definition and another point for each vote given by other participants to his own version.


After this, the sheets are given back and a new word is played - there should be about 6-10 of them in total. This game can also be played in teams: come up with imaginary definitions collectively.

Number of players: from 4 people

2. Game from Quentin Tarantino's film "Inglourious Basterds"

The essence of the game:

Each player comes up with a role for his neighbor (usually it is some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor’s forehead: accordingly, everyone sees what role everyone has, but does not know who they themselves are.

The participants’ task is to use leading questions, the answers to which are formulated as “yes” or “no” (“I historical figure?", "Am I a cultural figure?", "Am I a famous athlete?"), find out who exactly they are.


In this form, however, the game exhausts itself quite quickly, so you can come up with completely different themes and instead famous people play, for example, in professions (including exotic ones - “carousel driver”, “taxidermist”), in films and literary heroes(you can mix them with real celebrities, but it’s better to agree on this in advance), in food (one player will be risotto, and the other, say, green cabbage soup) and even just in objects.

Number of players: any

3. Telegrams

The essence of the game:

The players choose a word, for each letter of which they will need to come up with a part of a telegram - the first letter will become the beginning of the first word, the second - the second, and so on.

For example, the word “fork” is selected. Then the telegram could be the following message: “The camel is healed. I am treating the crocodile. Aibolit.” Another twist in the game is the addition of genres. Each player receives the task of writing not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed upon in advance). The telegrams are read aloud and the next word is chosen. 

Number of players: any



4. Decoder

The essence of the game:

Each participant writes a word no longer than 6 letters, not containing: “ь”, “ы”, “ъ”. Now you need to imagine that this is an abbreviation that needs to be deciphered.

The decoding may be the most unexpected - the funnier the better.

For example:

Winter – Hares Search for Freezing Climbers

Baby – Electric Blonde Afraid of Acupuncture

Table - Stepan was patiently hilling the onion.

The one with the most original transcript wins.

Number of players: any

5. Nonsense

The essence of the game:

Each participant is given long strips of paper. On them you need to write your answer to the question and fold the piece of paper so that what is written is not visible, then the piece of paper is passed to a neighbor, in a circle.

Several questions need to be answered in this manner.

Questions:

- Who?

- When?

- What did you do?

- How did it end?

– What did people say about this?

After all the answers have been written, the sheets are handed over again, unfolded and read aloud one by one. There are no winners or losers in this game; the result is everyone's laughter.

Number of players: from 2 people

6. Bulls and cows

The essence of the game:

Game for two: one participant thinks of a word, and it is agreed in advance how many letters it should contain (usually 4-5). The second person’s task is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden word, they are called cows, and if they have the same place inside the word, then they are bulls.

Let's imagine that the word "eccentric" is hidden. If the guesser says “dot”, then he receives the answer from the second player: “three cows” (that is, the letters “ch”, “k” and “a”, which are in both “eccentric” and “dot”, but in different places). If he then says “cob”, he will no longer get three cows, but two cows and one bull - since the letter “a” in both “eccentric” and “cob” is in the fourth position.

As a result, sooner or later they manage to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name their options and track the extent to which they coincide with the guessed word. You can complicate the process by simultaneously guessing your word and guessing the opponent’s word.

Number of players: 2

7. Frame

The essence of the game:

A game for any number of people, which was invented by one of the creators chess program"Kaissa" and the author of the program for finding anagrams is Alexander Bitman. First, players choose several consonants - this will be the frame, the skeleton of the word. Then the time is noted (two to three minutes), and the players begin to “stretch” vowels (as well as “й”, “ь”, “ъ”) onto the frame to form existing words.

Consonants can be used in any order, but only once, and vowels can be added in any number.


For example, players choose the letters “t”, “m”, “n” - then the words “fog”, “manto”, “mantle”, “coin”, “darkness”, “ataman”, “muteness” and other. The winner is the one who can come up with the most words (as usual, these must be common nouns in singular).

The game can be played even with one letter - for example, "l". Around it the words “il”, “bark”, “yula”, “aloe”, “spruce” are formed, and if it is agreed that the letter can be doubled, “alley” and “lily”. If the standard “framework” has been mastered, then the task may be to compose an entire phrase with one consonant: a textbook example from the book by Evgeniy Gik - “Bobby, kill the boy and beat the woman at the baobab tree.”

Number of players: any



Oral games

1. Associations

The essence of the game:

The presenter leaves the room for a short time, during which time the others decide which of those present they will wish for (this could be the presenter himself). Having returned, the player asks the others questions - what flower do you associate this person with, what vehicle, with what part of the body, with what piece of kitchen utensil, etc. - to understand who is hidden.

Questions can be very different- this is not limited by anything except the imagination of the players. Since association is an individual matter and an exact match may not happen, it is customary to give the guesser two or three attempts.

Number of players: any*


*The game is designed for big company, but if the company is small, you can expand the circle of those wishing for common acquaintances who are not present in the room at that moment, although classic version“associations” is still a hermetic game.

2. Playing "P"

The essence of the game:

One player thinks of a word for another, which he must explain to the others, but he can only use words starting with the letter “p” (any except those with the same root). That is, the word “house” will have to be explained, for example, like this: “built - I live.” If you couldn’t guess right away, you can throw in additional associations: “building, room, space, the simplest concept...” And at the end add, for example, “Perignon” - by association with Dom Perignon champagne.

If the guessers are close to winning, then the presenter will need comments like “approximately”, “approximately”, “almost correct” - or, in the opposite situation: “bad, wait!” Usually, after the word is guessed, the person explaining comes up with a new word and whispers it in the ear of the person who guessed it - he becomes the next leader.

Number of players: from 4 people

3. Characters

The essence of the game:

One of the players leaves the room for a while, and while he is gone, the rest come up with a word, the number of letters in which coincides with the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain “ъ”, “ы” or “ь” are not suitable). Until the word is guessed, the players behave in accordance with the chosen character - the presenter’s task is to understand exactly what characters his partners are portraying and restore the hidden word.

Let's imagine, for example, that a company consists of seven people. One leaves, the rest come up with the six-letter word “old man” and distribute roles among themselves: the first, say, will be secretive, the second will be patient, the third will be authoritarian, the fourth will be welcoming, the fifth will be playful and the sixth will be insidious. The returning player is greeted by a cacophony of voices - the company “lives out” their roles until they are solved, and the presenter asks the players questions that help reveal their character.

The only condition- as soon as the presenter pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - sixth).

Number of players: from 4 to 10 people

4. Find out the song

The essence of the game:

The leader leaves, and the remaining players choose a well-known song and distribute its words among themselves - a word to each. For example, the song “Let there always be sun” is made: one player gets the word “let”, the second – “always”, the third – “there will be”, the fourth – “sun”.

The presenter returns and begins to ask questions - very different and unexpected: “What is your favorite city?”, “Where does the Volga flow?”, “What to do and who is to blame?”. The task of the respondents is to use their word in the answer and try to do it so that it does not stand out too much.

You need to answer quickly and not at too much length, but not necessarily truthfully.


Answers to questions in in this case may be, for example, “It’s difficult for me to choose one city, but let it be Rio de Janeiro today” or “The Volga flows into the Caspian, but this does not always happen, every third year it flows into the Black.”

The presenter must figure out which word is the odd one out in the answer and guess the song. They often play with lines from poetry rather than songs.

Number of players: from 4 to 5 people

5. Favorite letter

The essence of the game:

A letter is selected, and the players need to answer any question from the host with words starting only with that letter. The presenter’s task is to ask tricky questions and confuse the players.

The game is played at a very fast pace. If a player makes a mistake and names a word with a different letter, or hesitates and fails to name a word using the “One-two-three” count, he is eliminated from the game, and the next participant is called - he pulls out a different letter. The one who never makes a mistake wins. And so on until the game gets boring.

Here is an example dialogue:

- What is your name?

– What country do you live in?

– In Russia

– What is your favorite vegetable?

– What movie did you watch yesterday?

– Romeo and Juliet

– Your favorite writer?

– Remarque

Number of players: any

6. Say the Same Thing

The essence of the game:

Cheerful and quick game for two, which got its name from the video of the inventive rock band OK Go, from which many learned about it (the musicians even developed mobile application, which helps you play it from a distance - although it is not currently available).

The point of the game is that on the count of one-two-three, each player pronounces a word of his choice.

Next, the goal of the players is to, with the help of successive associations, come to a common denominator: for the next time or two or three, both pronounce a word that is somehow connected with the previous two, and so on until the desired coincidence occurs.


Let's assume that the first player said the word "house" and the second player said the word "sausage"; in theory, they can coincide very soon if on the second move, after one-two-three, both say “store.” But if one says “store” and the other says “refrigerator” (why not a house for sausage?), then the game may drag on, especially since it cannot be repeated - neither the store nor the refrigerator will fit anymore, and you will have to figure out, say, "reefer" or "IKEA". If the initial words are far from each other (for example, “curb” and “weightlessness”), then gameplay becomes completely unpredictable.

Number of players: 2

7. Tip

The essence of the game:

A game for four people, divided into pairs (in principle, there can be three or four pairs). The mechanics are extremely simple: the first player from the first pair whispers a word (common noun in the singular) into the ear of the first player from the second pair, then they must take turns naming their associations with this word (in the same form - common nouns; cognate words cannot be used).

After each association, the teammate of the player who voiced it names his word, trying to guess whether it was the one that was originally thought - and so on until the problem is solved by someone; at the same time, all associations already heard in the game can be used in the future, adding one new one at each move.

For example, let there be players A and B on one team, and C and D on the other. Player A whispers the word “old man” into player C’s ear. Player C says "age" out loud to partner D. If D immediately answers "old man", then the pair C and D have earned a point, but if he says, for example, "youth", then the turn passes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man." Now B will probably guess the old man - and his team with A will already score a point. But if he says "teenager" (deciding that we are talking about the age when boys turn into men), then C, who has suddenly returned to action, will say " age, man, eighty years old,” and here, probably, “old man” will be guessed.

In one of the game variants, it is also allowed to “shout”: this means that, having suddenly realized what was meant, the player can shout out the option on a wrong turn. If he guessed correctly, his team will receive a point, but if he was too hasty in drawing conclusions, his team will lose a point. They usually play up to five points.

Number of players: even, from 4